LitDev Extension API

Geography LD3DView LDArray LDBits LDBlueTooth
LDCall LDChart LDClient LDClipboard LDColours
LDCommPort LDController LDControls LDCursors LDDataBase
LDDateTime LDDebug LDDialogs LDDictionary LDEffect
LDEmail LDEncryption LDEvents LDFastArray LDFastShapes
LDFigures LDFile LDFocus LDftp LDGeography
LDGraph LDGraphicsWindow LDHashTable LDHID LDIcon
LDImage LDInline LDIOWarrior LDList LDLogic
LDMath LDMathX LDMatrix LDMusic LDNetwork
LDPhysics LDProcess LDQueue LDRegex LDResources
LDScrollBars LDSearch LDServer LDSettings LDShapes
LDShell LDSort LDSound LDSpeech LDStatistics
LDStopwatch LDText LDTextWindow LDTimer LDTranslate
LDUnits LDUtilities LDVector LDWaveForm LDWebCam
LDWindows LDxml LDZip

LDDebug
Debugging utilities.

Break Instrument Start

Break(label)
Set a break point, where the program will pause and variable values can be viewed.
label An identification label for the breakpoint.
A unique label should be chosen for each breakpoint defined.
There are some known limitations with breakpoints inside event subroutines.


Instrument(fileName)
Create a SmallBasic file (_debug.sb) with break points auto added for each line.

Just open and run the new instrumented file to debug it.
When a problem is found, correct it in your original and re-instrument to debug the corrected file.

fileName The Smallbasic file (*.sb) to instrument.

Start()
Start a debugging session, usually do this as the first line of your program.

Usually you would either set break points manually in your code before running (LDDebug.Break) or auto add breakpoints (LDDebug.Instrument).